Archive

Posts Tagged ‘Social Media’

2010-02-16 We Are The Network: Google Buzz Hands-On Workshop

February 14th, 2010 JoelFoner 2 comments
VN:F [1.8.4_1055]
Rating: 3.0/5 (2 votes cast)

We Are The Network logo 300Google Buzz Hands-On Workshop

Please join our global discussion group
every Tuesday at 12PM noon SL (US Pacific Time)

This Tuesday, Feb 16th, at the Epoch Institute in Second Life

Click here to teleport to the Epoch Institute in Second Life

This Week’s Topic

Google Buzz Hands-On Workshop

There’s been a lot of buzz about Google Buzz this week. We’ve all probably heard about various security concerns, and rather than re-hashing that, I thought we would do something a bit different. This week we’ll have a hands-on workshop focused on two goals:

1) Develop a list of best practices with what we know so far about Google Buzz in “public mode.”

Public posting is the most common mode so far, as people experiment to see how Buzz is, or is not, like the other social networking services that we already know. Some things take a little practice and tinkering, and already there are some key things to know about interacting with Buzz. Let’s find out what we know as a group!

2) Get some hands-on experience using Google Buzz in “private discussion mode.”

Private Google Buzz posting is a feature that has received relatively little coverage that I’ve seen. I think this is potentially one of the “killer app” parts of Buzz, and suspect it will be the usage mode that gets Buzz to be a go-to tool for team coordination of projects and other not-so-public discussions.

I’m going to try to have a web conferencing rig running for this week, so we can have a live shared browser view while working through what we know and what we can figure out.

Join us Tuesday at 12PM noon SL, and thanks for being part of “We Are The Network”!

Best regards,

Joel

Reading links below – have fun and see you soon! Read more…

VN:F [1.8.4_1055]
Rating: 3.0/5 (2 votes cast)

3 Simple Reasons that Integrated Marketing Communications has Already Won

February 14th, 2010 JoelFoner 3 comments
VN:F [1.8.4_1055]
Rating: 5.0/5 (2 votes cast)

The debates about Integrated Marketing Communications (IMC) appear to be continuing unabated. Integrated Marketing Communications, if you haven’t run in to this phrase before, is a set of strategies that remove the traditional boundaries between public relations, marketing, advertising and other corporate messaging, in both the online and offline spaces, to create an environment where all efforts are coordinated in a synchronized way.

These debates repeatedly raise a few questions. Is IMC a winning strategy? Is it the future? Is it the right thing to do? Can it be implemented in an old-school organization? … and others.

Recently I’ve been attending #IMCChat,  a great weekly Twitter Group Chat hosted by Beth Harte (@BethHarte on Twitter) and Anna Barcelos (@abarcelos on Twitter), and after these sessions and a number of side discussions decided that it’s time for me to weigh in.

Many of the arguments for and against separation of advertising, marketing, product management, branding and public relations are internally focused. Questions abound as to the merits of having silos, or silos with communication, or no silos at all, with discussion focused on whether these approaches work for the organization.

Inward-Facing Analysis is Fundamentally Flawed

I believe that any inward-based analysis is fundamentally flawed, that the battle was already fought in public on the social web, and has essentially nothing to do with the “view from inside the castle.”

Why do I feel comfortable making such a bald proclamation? The answer lies in the social media era itself, which I think of as starting around the time of The Cluetrain Manifesto, which was published ten years ago and recently revised. The words of each of the 95 theses seem to be just as powerful today as they were ten years ago, and perhaps even more so.

Three Reasons IMC has Already Won Read more…

VN:F [1.8.4_1055]
Rating: 5.0/5 (2 votes cast)

Six Reasons Twitter Group Chats Create Social Virality

January 27th, 2010 JoelFoner 20 comments
VN:F [1.8.4_1055]
Rating: 4.0/5 (2 votes cast)

What is a Twitter Group Chat?

When you first start out with Twitter, you find that you can post status updates, and your followers will (may?) see them. Then you learn that putting an “@” sign before someone’s Twitter name creates a reply. Conversations with more than a couple of people get pretty awkward with only these tools.

Luckily, some folks figured out that by adding a “hashtag” (#), you create a unique phrase that is easy for Twitter Search to find. This is what enables Twitter Group Chats to work. For instance, searching for #hockey will find an on-going stream of Tweets about hockey.

It didn’t take long for people to realize that you could organize a group chats with hashtags. Twitter Group Chats are highly socially viral. They encourage lots of social interaction, and spread quickly, assuming the topic is interesting.

Twitter Group Chats are socially viral in a big way, and here are the six reasons they spread so quickly!

1) Starting a Twitter Group Chat is “Too Easy” Read more…

VN:F [1.8.4_1055]
Rating: 4.0/5 (2 votes cast)

2010-01-12 We Are The Network: Is “Professional Rewriting” And Blog Plagiarism The New Normal?

January 10th, 2010 JoelFoner 2 comments
VN:F [1.8.4_1055]
Rating: 5.0/5 (1 vote cast)

We Are The Network logo 300Is “Professional Rewriting” And Blog Plagiarism The New Normal?

Please join us for a discussion every Tuesday at 12PM noon SL (US Pacific Time)

This Tuesday, Jan 12th, we will be at the Epoch Institute in Second Life

Click here to teleport to the Epoch Institute in Second Life

This Week’s Topic

Is “Professional Rewriting” And Blog Plagiarism The New Normal?

I recently heard the term “Professional Rewriting” for the first time. At first I thought “this is a bad joke.” My stomach started to feel queasy after searching a bit for the phrase on the web. While some services focus on what you would expect of a true writing and editing service, a surprising number go past that position. In some cases they suggest that it is ethical and “not cheating” (in as many words!) to have them take your basic ideas and write a paper from scratch using your concepts – even if the goal is to hand that paper in to a teacher, professor or academic journal with you named as the author.

For the next stop on the “you must be kidding” tour I looked more carefully at Read more…

VN:F [1.8.4_1055]
Rating: 5.0/5 (1 vote cast)

The Networked Audience Is Here. Now. Are You Ready?

January 9th, 2010 JoelFoner 4 comments
VN:F [1.8.4_1055]
Rating: 5.0/5 (4 votes cast)

We thought we knew the world of public presentations. We developed material, practiced the craft and delivered an experience to our audiences. Our craft was to entertain, to inform, to provide an experience. The audience’s role was to sit, absorb the experience, be quiet, and wait until some lucky few have had their chance to stand and ask a question or make a comment.

Then things started to change rapidly. Technology-enabled societal shifts started moving the ground under our feet.

Kids with laptops in a flower fieldThe Rise of the Networked Audience

Through global communication technologies, people of all types now have access to each other and access to information at any point in time or space. They’ve gotten used to the idea that they can and should be able to discuss, rate, rank, prioritize, link and create conversations in text with anyone, at any time. They comment on and rate everything—movies, web sites, blog posts, music, videos, books, vendors, manufacturers… and you… and me. Social media everywhere has made this hyper-connectedness a part of everyday life.

They expect to do these things with the premise that everybody gains. That it’s their right. That sharing information and opinions is a duty, a core ethos of society. It gives us all the ability to help mold the world by collectively indicating what we think is good, and what isn’t so good. It’s a way to help other people make choices. It’s a new way of looking at the world. It is a new sort of collaboration.

This kind of communication can be terrifying because everybody in the room and around the globe can now Read more…

VN:F [1.8.4_1055]
Rating: 5.0/5 (4 votes cast)

2010-01-05 We Are The Network: BYOT (Bring Your Own Topic)!

January 4th, 2010 JoelFoner 1 comment
VN:F [1.8.4_1055]
Rating: 0.0/5 (0 votes cast)

We Are The Network logo 300BYOT (Bring Your Own Topic)!

Please join us for a discussion every Tuesday at 12PM noon SL (US Pacific Time)

This Tuesday, Jan 5th, we will be at the Epoch Institute in Second Life

Click here to teleport to the Epoch Institute in Second Life

This Week’s Topic(s)

This week’s topics are… whatever we all bring in! Due to a number of external constraints, I have not been able to craft a structured topic for this week, so maybe it is time for us to “just get together and chat about whatever comes up.”  Here’s the rationalization part – hey we haven’t done this open forum style discussion for quite a while, so it’s time, right?

See you soon!

Join us Tuesday at 12PM noon SL, and thanks for being part of “We Are The Network”!

Best regards,

Joel

How Can I Get Event Announcements (choose one or more)? Read more…

VN:F [1.8.4_1055]
Rating: 0.0/5 (0 votes cast)

How Tweeting About “My Stupid Breakfast” Creates A Lifestyle Of Continuous Learning

January 3rd, 2010 JoelFoner 13 comments
VN:F [1.8.4_1055]
Rating: 4.4/5 (9 votes cast)

“I don’t want to hear about your stupid breakfast!” is loudly proclaimed as a-priori proof that status updates, using Twitter, and in some cases blogging in general are a waste of time. Could it be that this apparent nonsense, including Tweets that explain why you woke up late, status updates that shout that a movie is stupid, and comments that some person is a dork, are actually a sign of something good?

Much of the content on the web is far from trivial. It is published in blog, status update and long form, and continues to grow in depth and breadth. I believe these apparently trivial and self-focused uses of social media are side effect of the fast and constant influx of new users of these technologies, and not a sign of a problem of any sort. Large numbers of new people continue to start along a developmental path that leads from triviality to personal learning, synthesis, creativity and personal development.

Lots of people publish status updates and blog posts to share personal “what’s happening to me this minute” thoughts. Over time, people start publishing different kinds of material, and end up in a very different place than the one in which they started.

Based on study of the public output of others, many discussions and personal experience, I believe that there are consistent phases of personal development that mark growth through levels of personal publishing facility, capability and goals. It would be interesting to see statistically significant study results in this area – but lacking that, here’s my shot in the dark. What do you think? Does this match your experience? Does it match what you see in the experience of other people?

The 7 Developmental Phases Of Personal Publishing (continued below the fold…) Read more…

VN:F [1.8.4_1055]
Rating: 4.4/5 (9 votes cast)

Let’s Stop Gaming The Size Of The Social Media and MMO/Virtual World Universe

January 2nd, 2010 JoelFoner 4 comments
VN:F [1.8.4_1055]
Rating: 4.0/5 (2 votes cast)

I often see calculations showing the total number of people involved with social media, MMOs and virtual worlds. These calculations have been making me more uncomfortable of late, as the statistics seem only partially valid to me. I think it’s time to stop gaming the size of the universe. What does this mean, anyway? It means playing with statistics to overstate the number of people involved in social media, MMOs and virtual worlds.

Here is the standard playbook for gaming the size of the universe:

1) Make a list of companies and systems in the space of interest (Twitter, Facebook, Linked In, MySpace etc for social media, World Of Warcraft, Lord Of the Rings Online, Second Life, Blue Mars, IMVU etc for massively multiplayer games and virtual worlds)

2) Compile a list of the number of users on each system

3) Add up the numbers from each system to create a total

4) Proclaim that the total people involved is the total number of users of that category of system

The number sounds nice. Unfortunately the result is likely to be significantly overstated.

Why is this not a legitimate way to calculate the size of the social media or MMO/virtual world universe? In a word, duplication.

In my experience, people who are active in social media, MMO’s and virtual worlds tend to be involved in many systems. As far as I can tell, a significant percent of people who are active in social media, MMOs and virtual worlds will create an account on multiple (in some cases all known) new systems to check them out.

I do not have access to the information that it would take to de-duplicate the lists, and there is essentially no incentive nor ability given privacy and competitive concerns for these disparate companies to share their user lists. I think it would, however be interesting to see a fully de-duplicated count — a count de-duplicated both within each system (person who operates multiple accounts would then count as “1″) and across systems (person who has accounts on multiple systems counts as “1″).

The other little hitch is the definition of a “user.” How do you define user to count active users, and to disregard accounts that may have been created and abandoned? Do the various companies involved have any consistent definition for this statistic?

Until we somehow see that result, can we all see our way to not claiming that the universe is Twitter + Facebook + LinkedIn + … or World of Warcraft + Lord of the Rings Online + Second Life + Blue Mars + IMVU…  ?

My hunch is that it’s much closer to the size of the largest of the systems, rather than a sum of the separate ones, but that remains to be proven somehow, someday, once there is a universal common login (now I’m completely dreaming!)

Thanks for reading… all comments welcomed!

VN:F [1.8.4_1055]
Rating: 4.0/5 (2 votes cast)

2009-12-29 We Are The Network: Part 2 – Working Measures Of Virtual World Engagement and ROI

December 27th, 2009 JoelFoner 1 comment
VN:F [1.8.4_1055]
Rating: 0.0/5 (0 votes cast)

We Are The Network logo 300“Part 2—Working Measures Of Virtual World Engagement and ROI”

Please join us for a discussion every Tuesday at 12PM noon SL (US Pacific Time)

This Tuesday, Dec 29th, we will be at the Epoch Institute in Second Life

Click here to teleport to the Epoch Institute in Second Life

This Week’s Topic

Part 2—Working Measures Of Virtual World Engagement and ROI (Return On Investment)

People on seesawIn our last session, we attempted to arrive at key measures to determine “The ROI” and “Virtual World Engagement” for virtual world and social media projects. I say “attempted” because we ended up with a variety of different positions and views on what constitutes the value center for engagement and ROI. Ultimately we decided that there is no single measure of value or ROI (other than dollars at the end game for business projects which could be measured in multiple ways, and measurable improvement of some sort for educational and social action projects.)

At the close of the discussion there was strong consensus that we needed another session on this topic. Actually it was closer to “we are going to continue this,” and so we will!

We decided that the path to metrics is to build a catalog of prototypical goals for various project scenarios in business, education and social action, with the premise that this will lead to some specific measures.

Please bring Read more…

VN:F [1.8.4_1055]
Rating: 0.0/5 (0 votes cast)

2009-12-15 We Are The Network: Working Measures Of Virtual World Engagement and ROI

December 13th, 2009 JoelFoner No comments
VN:F [1.8.4_1055]
Rating: 0.0/5 (0 votes cast)

We Are The Network logo 300“Working Measures Of Virtual World Engagement and ROI”

Please join us for a discussion every Tuesday at 12PM noon SL (US Pacific Time)

This Tuesday, Dec 15th, we will be at the Epoch Institute in Second Life

Click here to teleport to the Epoch Institute in Second Life

This Week’s Topic

Working Measures Of Virtual World Engagement and ROI

Have you noticed a pattern in the published descriptions of virtual world projects? I’ve noticed a prototypical write-up pattern that usually answers the following questions in sequence: Who sponsored the project? Who is supposed to be interested in using the virtual environment, and to what end? What interesting or “shiny” features of the build or programming were included? It is, however, all too common that a critical piece of the write-up is missing. Read more…

VN:F [1.8.4_1055]
Rating: 0.0/5 (0 votes cast)