2010-03-02 We Are The Network: An Exploration of Game-Based Education
An Exploration of Game-Based Education
Please join our global discussion group
every Tuesday at 12PM noon SL (US Pacific Time)
This Tuesday, Mar 2, at the Epoch Institute in Second Life™
Click here to teleport to the Epoch Institute in Second Life™
This Week’s Topic
An Exploration of Game-Based Education
The incorporation of game-like elements have started to become more common in educational settings, as well as in business. The typical reason for these additions have been to increase “engagement” and interest. In some cases there are clearly documented improvements in objective results.
In this session we will explore common game-based approaches, find out how game-based curricula and approaches can enhance education, and discover situations where game-based learning may be ineffective or even counter-productive.
… I wonder if I put up a leaderboard and keep track of points for number of comments in the discussion whether it will further enhance the depth and quality of the discussion? (kidding… sort of?)
Join us Tuesday at 12PM noon SL, and thanks for being part of “We Are The Network”!
Best regards,
Joel
“Part 2—Working Measures Of Virtual World Engagement and ROI”
In our last session, we attempted to arrive at key measures to determine “The ROI” and “Virtual World Engagement” for virtual world and social media projects. I say “attempted” because we ended up with a variety of different positions and views on what constitutes the value center for engagement and ROI. Ultimately we decided that there is no single measure of value or ROI (other than dollars at the end game for business projects which could be measured in multiple ways, and measurable improvement of some sort for educational and social action projects.)
The New Mainstream 3D Virtual World Project
Tonight I went to an event called “Pokin’ Holes”, “a podcast/live stream show for young people starting companies to get feedback from the 